Nope, it’s supposed to be a string. Don’t forget the quotes: SoundManager.play_sound("pickup_coin")
The string should match the variable name defined in SoundManager:
@onready var pickup_coin = $AudioStreamPlayer2D
Nope, it’s supposed to be a string. Don’t forget the quotes: SoundManager.play_sound("pickup_coin")
The string should match the variable name defined in SoundManager:
@onready var pickup_coin = $AudioStreamPlayer2D