Here is the screenshot for Project Settings → Application → Run
:
Can you share the entire project folder on github or as a zip file? Just the smallest project that still demonstrates the error. Maybe there’s something in there we’re not thinking to ask about.
In the project settings turn on advanced settings
and under Application/Run
, check to see if you accidentally checked Disable stdout
; it should be unchecked to get output in the editor.
I’ve put all the files here GitHub - fawix/godot-learning: Learning Godot
I followed the same steps on another computer running windows and with vulkan 1.3 support and it all works as it should. I also noticed some major differences in the way the editor behaves, for example on my linux computer there is no code completion but on the windows computer _init
came up as I was typing; also on the linux computer the line doesn’t highlight in red when the indentation is incorrect but that happened on the windows computer I just tried this on.
I’m thinking this is not a simple code / project issue, if the editor itself is not behaving the same between machines I think this might be a driver issue or something more.
This is what I see:
I’ve noticed “Flush std on Print.debug” is on so I disabled it and ran a quick test, but no changes.
Now when I first load the project (before running it, once I ran the output is wiped out) I see this:
Godot Engine v4.2.1.stable.arch_linux (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:63 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started on port 6005 ---
MbedTLS: Some X509 certificates could not be parsed from file '/etc/ssl/certs/ca-certificates.crt' (1 certificates skipped).
EditorSettings: Save OK!
I’m thinking this might be worth filing a bug, I can also continue learning on the windows machine for now.
I really appreciate all the help!! Thank you very much!
One last try before bug report (and if you haven’t already tried it) is to reinstall.
GODOT is super easy to download and install.
Maybe even try a newer/older version as a test.
Fair point, I’ll try that; maybe I can even try building it from source to see how it goes (likely next weekend tho)
Hello,
not sure if you ended up fixing this issue? I was having the exact same problem today (no output in Godot console) and managed to fix it, just thought I would comment to help anyone out who is having the same issue in future.
I am using Arch Linux with AMD gpu (Radeon RX 7600), just needed to install the “amdvlk” package which provides AMD’s standalone Vulkan driver, everything worked fine after that.
If you are using an Nvidia gpu try the package “nvidia-utils” perhaps? This is as much help as I can give.
Having the same issue. Tried everything, even made a new project to test it… Please update is if you manage to get rid of the issue.
I retarted my computer, and IT WORKS. I’ve no idea why.
Actually solved my issue.
There is a thing called the Debug adapter server
and DScript language server
that run on ports 6006 and 6005. Looks like some services on my PC took them and it didn’t let the output work.
Simple reboot did the thing.
The output:
Godot Engine v4.3.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
--- Debug adapter server started on port 6006 ---
--- GDScript language server started on port 6005 ---
Thanks for the idea, @oychao