Non-working glide code

Godot Version

4.6.1

Question

Hi there - my glide code for my pigeon isnt working - any ideas why? gravity just isnt changing at all

extends CharacterBody2D
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") 
const SPEED = 150.0
const JUMP_VELOCITY = -200.0
var glide_gravity_multiplier = 0.2 #Reduce gravity to 20% while gliding

func _physics_process(delta: float) -> void:
	var current_gravity = gravity
	if Input.is_action_pressed("glide") and not is_on_floor():
		current_gravity = glide_gravity_multiplier * gravity
		velocity.y = min(velocity.y, 100) 
	if not is_on_floor():
		velocity.y += current_gravity * delta

	# Handle jump.
	if Input.is_action_just_pressed("Jump") and is_on_floor():
		velocity.y = JUMP_VELOCITY
	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	var direction := Input.get_axis("ui_left", "ui_right")
	if direction:
		velocity.x = direction * SPEED
	else:
		velocity.x = move_toward(velocity.x, 0, SPEED)

	move_and_slide()

Put print statements in your code to see what it is doing and what are the values of relevant variables.

Turns out it was a problem with input mapping