Nophys - an Experimental Project

Of course, I would too.

Persona 5 though would put this secondary to the story and action bits. I immediately thought of a small game where the player has to conduct the pedestrian traffic somehow. Perhaps they control the crosswalks or barrier controls. When two intersect they could fall over and get injured. Perhaps a busy hospital ward or a college campus, or a shopping centre. A sort of “Crowd Control” game. You often get them for cars and intersections with traffic lights. Something like that.

Anyway, good luck with it. I hope it keeps going well for you.

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Oh, you mean using the crowd for core gameplay. What I’m experimenting with the crowds is not that flexible and you can’t even interact with it :sweat_smile:

Definitely a fun game ideas. Made me thinking on how to make that kind of gameplay.

and thank you!

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Update 008 - Faded


I Should post this earlier since it just short/minor update to the crowd visual/shader. Also added back third person controller to see how well walking through the crowds.


The each crowd instance has a shader that take a player position and check for distance, then fade if it too close.


The crowds also will fade if it too close to the camera so it does not clip


The crowds move/follow its own path which has start and end point. With that both position, using the same concept as before, the crowd will fade when distance is below certain value resulting smooth fade in at start point and fade out at end point.

Visual

I Know I said that, but am still experimenting with the visual style and it might change a lot. It also need to be consistent with other assets and all. I’ll stumble a lot in this department. I mean every part of game development :gdsweat:

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