"NumbersFall 110%™"(Done Now?) - Please Play And Tell Us Your Suggestions / Bugs)

Hi,

Preparing to release our 2nd video game made with Godot Engine v4.5.1+ now…
Game is called “NumbersFall 110%™”and is a wonderful Mathematics equation solving game.
We were hoping for some people here to play and heavily criticize the game before release.

Official Itch Indie game developer game distribution site page URL is below:
https://teamjezxlee.itch.io/numbersfall
(play Web version and download the entire Godot project in ZIP format, it’s MIT open-source)

No GitHub yet, game is not out of Release Candidate status.

Hope some people can do a quick play and criticize the game here?

NOTE:

  • Music soundtrack is done by: https://suno.com/ - A.I. created music with vocals ($10/month)
  • You can enter: “5431” secret code in [Options] screen to access the BGM music test screen!

Proof Of Concept Screenshots Below:

You’ve asked for heavy criticism, so that’s what I’ll give.

  • The default Godot splash screen is nicer than the custom one because it’s less cluttered.
  • The TTS voice right when you open the game feels very unpolished.
  • “adult”, “teen” and “child” aren’t good names for difficulties. They’re ageist.
  • Need a pause function.
  • The grid of numbers and their heights seem to have no purpose.
  • I couldn’t understand for a while why I couldn’t pick 0 in subtraction.
  • Got a totally random anime image at 4k score??
  • The length limit on an equation needs to be longer. I went for 6000/6 = 1000 and couldn’t fit it.
  • The tutorial needs to show a multi-digit operation. I didn’t realize you could just concatenate blocks.
  • I hit exit when asked for a name and the leaderboard shows it blank.
  • The game is also way too easy and never ramps up.
  • The numbers look too similar, give a different color to each.
  • It’s too easy to spam basic subtraction or division, make those rarer than multiplication (harder) as time goes on to add difficulty. Maybe more operations like exponents, modulo, square or cube roots?
  • I genuinely tried to lose after hitting 75k score, and it took a whole minute of donig absolutely nothing.
  • I’m the new number one on the leaderboard with over 7x your score, yet it says that you “won” and I’m only on lv.5. Why is that?
2 Likes

Wow, thank you very much - we will go through all of your comments above today!

Hi,

We released: “Release Candidate 2” now!

The original URL link at the top of this forum thread has been updated.
Give it a new try today…

Solid improvement, but still requesting a few things:

  • Different colors for each number.
  • The length limit on equations needs increasing.
  • You’ve made it a bit fast initially, I suggest ramping it up over time instead.
  • There’s not much to do after one or two runs. Could use more variety.

Hi,

(1) Different colors for each number.

  • Above would be a problem, as when a tile is selected it is colored in a green tint
    (any ideas about the above?)

(2) The length limit on equations needs increasing.

  • Above would be a major update as the size of every tile would have to be made smaller
    (I will try to do the above when I wake up - It’s late now in New York)

(3) You’ve made it a bit fast initially, I suggest ramping it up over time instead.

  • The game DOES get faster with each new level
    (thinking about the above I need to check the level advance in the “Never Ending” game modes)

(4) There’s not much to do after one or two runs. Could use more variety.

  • Agree, but do not know how to solve the above, any suggestions?)

In a previous post you mentioned adding additional operators like: square root and such.
The current tile to equation system utilizes Godot Engine’s built in “Expressions” class.
Expressions class only supports add, subtract, multiply, and divide (with some others not useful).
(I would have to hand code the entire system to support additional operators like square root, etc)

Thanks again for the feedback!

Release Candidate 3 is inbound…

I think you should have ‘=’ more often as if there isn’t one you can’t really do anything, also in the final version remove all AI as it will come across as a slop game that’s low effort. But other then that I think it might have potential.

1 Like

Hi,

When a ‘=’ is used in an equation and is cleared, the next falling tile should be another ‘=’.
(I will double-check the above and modify if necessary)

The only A.I. used in this game was for the music soundtrack.
Everything else in this game is not created with A.I.

I am a below average programmer with a bit of graphic art skill.
There is no possibility for me personally to create a 9 song music soundtrack for this game.
I am also poor, so no possibility to purchase a music soundtrack on Fiverr from a musician.

Thanks for playing, we do appreciate your help!

As for music, if you’re willing to credit musicians, you can find heaps of high-quality free tracks online. Just search “free for profit” and the genres/artist styles you want into YouTube, find one with a download, and you’re set!
As for the green highlight, just make the tile have a black outline around the number and turn it white, or maybe turn the whole tile white. if a tile is selected, the color isn’t a huge issue.

The criticism I am going to do is very non-sense right because there’s no way you can go back. And the thing is I don’t like the art at all…you can do better stylized and readable art with much more low effort then this old school art.
you should have add some game juice as well

1 Like

ah ok, i probably didn’t play the game enough to notice the ‘=’ dropping again once used, and there is plenty of royalty free music online.

Hi,

We finally uploaded clean source code to GitHub below:
https://github.com/savantsavior/numbersfall

Game is close to finished…

Hi,

Added the requested colored blocks.
Numbers 0 - 9 so 10 in total.
Let us know if the new colored blocks are OK, thanks!

Play/download project:
https://forum.godotengine.org/t/numbersfall-110-rc-2-need-people-to-heavily-criticize-game-before-release-mit/133240

Not ready to upload just yet…but very close to finished…

Added decimals and made the blocks 33% smaller.
Equation solver is not perfect right now, will fix that when I wake up then will upload RC 3.

Teaser screenshot:

Ok, we just now released RC 3.

33% smaller color blocks with 2 new decimal points.
(smaller color blocks allows for longer equations)

Please click below to go to top of this forum thread:
https://forum.godotengine.org/t/numbersfall-110-rc-2-color-blocks-need-people-to-heavily-criticize-game-before-release-mit/133240

This is basically done, but if you see something wrong or have a suggestion then post it here…

I played the web version.
The ingame music surprised me a bit. It gave me some Celine Dion vibes, but somehow I enjoyed it, it was calming as the numbers fell faster.

Bugs I noticed:
About every ~5th number I clicked wasn’t registered, I had to click it twice.

Sometimes I can click a number multiple times, it becomes darker and darker,
between the 1 and 6 there was another 6:

How did I get the highscore when I failed at level 2 and the persons below reached higher levels?
Are these local fake highscores? EDIT: Nevermind, should have read the title above the scores. :see_no_evil_monkey:


I love the highscore song! :grin:

Are there any buttons for clearing the numbers or sending them?

Hi,

Missed those 2 bugs, should be fixed now - Itch page updated.

Click below to goto the top of this forum thread to play/download new version:
https://forum.godotengine.org/t/numbersfall-110-rc-3-33-smaller-color-blocks-now-with-2-decimal-points-please-play-and-tell-us-any-issues/133240

Thank you!

NOTE, the top to bottom order of the high scores is based on score, not level.