Objects following other Objects

Godot Version

4.4.1

Question

So I have an idea for a game where you use your hands to climb using the shoulder buttons. I’m super new to Godot, so I’m having trouble figuring out how this all works. Right now I have a placeholder character and I want to have two detached hands floating above the player character. I haven’t made a scene for these hands yet but I have an individual sprite for each hand. How would I go about doing this?

From the description you gave, it seems like you have nothing so far :slight_smile: don’t get me wrong, everyone starts somewhere. But maybe you should take a step back to learn some fundamentals if you haven’t yet?

To answer your question though, you could probably use a spring joint to join the hands with the body. They will bounce like they’re hanging on a spring.

I have done the tutorial you listed, but I do appreciate the help.