I love the new theme, I love that I can finally move the bottom panels, and I love all the QOL features.
What did you guys like about Godot 4.6?
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Here’s the topic for those unaware:
I love the new theme, I love that I can finally move the bottom panels, and I love all the QOL features.
What did you guys like about Godot 4.6?
![]()
Here’s the topic for those unaware:
i liked that i got warned when my scene-file was too big, so i saved some resources externally
You might therefore be interested in this discussion.
I was pretty happy until this happened: Memory Access Out Of Bounds On Web Export: Migrating 4.5.1 -> 4.6
Migrating a big (30GB) project from 4.4.2 to 4.6 ( via 4.5) was pretty painless, I’ve been working on it since Beta.
Required redoing all of my character rigging, which was in need of overhaul anyhow.
Like the new look, even though I didn’t really expect to. Lots of nice QoL stuff, I think the rendering is a little sharper. Getting similar FPS. Didn’t change to the new physics engine, of course, since physics is a huge part of my game.
/edit: I was also able to do a new wallpaper finally, and since this one is available to all, here’s a link: January Wallpaper