With the stability gained over the past five releases, the engine has matured enough to enter a new phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, and doubled-down effort on performance optimization.
The result: a release that puts you and your workflow first.
Here are a few highlights to whet your appetite:
The new Modern editor theme puts the viewport center stage with clean lines and reduced clutter (you can switch back to Classic if you prefer).
Jolt Physics is now the default for 3D projects after proving itself production-ready.
Docks are now flexible and floatable, so you can arrange the editor your way.
Inverse Kinematics (IK) is back with a completely new framework of solvers and constraints.
Screen Space Reflections got a major overhaul for better visuals and performance.
And that’s just scratching the surface.
Close to 400 contributors authored 2,001 commits for this release. Every aspect of the workflow, including speed and comfort when editing scenes, authoring and exporting, or profiling and debugging, received some love to keep you focused on creating and minimize time spent wrestling with UI.
Reading through the presentation page is a delight. So many great QoL improvements - congratulations! And a very big thank to all contributors. Great release!
That’s the most exciting part. Godot 4.6 has come with some awesome but that long-awaited updates. It has been sort of an “integration” release. But, according to many maintainers and contributors throughout lots of PRs, 4.7 may be the one packed with new game-changer changes .
That is an AWESOME list of improvements. I’ve followed all the 4.6 updates since dev releases started, and there were still QOL things in there that I was unaware were in there.
I’m pretty excited about Turn meshes into collision shapes as an option, and the new CSV localization options.
Can I just add that the animated banner on that page is the most beautiful banner I have ever seen. Whoever designed that - amazing work! I want to copy it but I have no idea how it was done!
Not taking away from the fabulous Godot 4.6 and all the amazing things it contains and huge body of work it represents. But I just wanted to say that banner is spectacular! Why is it not being used on the Godot homepage! It is a work of art!
I’ve already updated 5 projects, and the main change has been UIDs getting assigned to all the nodes in my scenes. The only bug fix I’ve had to make was dealing with the way InputEventKey changed the way it names physical keys from suffixing them with " (Physical)" to " - Physical".
Believe me or not, I’m most happy about the new UI lmao among everything else After been using the old UI of Godot Engine for so long, a new fresh look does wonder.
I think moving away from the blue UI will do Godot wonders in small ways. I colored mine grey/black before the UI refresh, so that’s why the transition was instant for me.