Godot Version
4.4.1
Question
Hi everyone,
In my current 3d project, I’m using an OmniLight3D in volumetric fog. The light appears dimmer when the camera is facing it directly, and brighter when the camera is pointed in a different direction. I’d like to make the light appear equally bright regardless of the camera’s angle. I searched online for a solution, but couldn’t find one. I don’t know what to try anymore. I thought maybe it had something to do with the camera’s near plane, but changing that did unfortunately not help. How can i fix this?
Thank you for reading!
(I’m not native in English, thanks for your patience!)
This is a video demonstrating the issue:
Video demonstration