
First peek at battle system in ACTION, (i dont know why the GIF exported the graphics like an LCD, but it works)
Working out a few more bugs and then gonna work on the game’s dialog.
The game’s story spans throughout the continents of the Realm of Light,
with later on in the game being able to explore the Realm of Darkness.
(Please note that i most certainly will update the gear equipped by the 3rd character, diddnt have much time to make detailed so far)
For some reason I decided to make the game’s forests extremely brutal…
different gear helps a lot.
(I am really going for a Dragon Quest/Medieval Era vibe here)
I really hope you are looking forward to my project,
any (literally any) feedback is highly appreciated.
(the battle system has dragged a lot longer than it should, for some reason i keep remembering/finding issues that need addressing)
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Something bothers me with this second screenshot :
maybe you should try to remain consistent in your sprites resolutions.
The fact that the trees have way bigger pixels than the rest of the screen seems strange to me.
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yeah, I’ll have to change it—i mainly did that thus far because the SNES (and Sega Genesis) had the capabilities to scale up sprites (ok in short that, much more complicated hahh). Ill fix it before i post the first demo;
thank you very much for your feedback
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Love the Phantasy Star (Master System) like aesthetic.
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You could do it in another way :
all active elements, like characters, enemies would have detailed sprites.
And inactive elements, like trees or grass would have greater pixel size sprites.
But this could feel strange, especially on grass or water.
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Yes, actually though, as soon as i received your feedback, i went and edited it;
Thank you very much for your feedback
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Ahh, thank you very much, i hope you look forward to DEMO V1.00; I shall continue to make a game worth your time!
I find it definitely better, great work ! 
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