In a RigidBody2D the event Body Entered is not being triggered when a CharacterBody2D collides with it. It does get triggered when another RigidBody2D collides. This used to work in V3 but I can’t get it to work in V4. I’ve switched to using the result from move_and_collide which does work.
I did on the RigidBody2D - that made the event trigger whenever another RigidBody2D collided but not the CharacterBody2D - which doesn’t seem to have those parameters.