Godot Version
Godot 4.3
Question
Is it possible to create a tile map that has one way light occlusion, light being able to enter a tile but not exit it, except for into connected tiles.
The best way I can explain it is having one way light occluders on each edge, except for on connected edges, allowing light into the tile and its connected neighbour but stopping it once it leaves.
Is something like this possible in Godot? and if so how?
Here are some images I drew in paint as an example of what Iām attempting.