Godot Version
4.4
Question
I have upgraded from Godot 4.4-dev7 to 4.4 stable, and now get an error in one my of VR projects (Seas of Reverence) that I have never gotten before:
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
OpenXR: Running on OpenXR runtime: Oculus 74.759.0
OpenXR: XrGraphicsRequirementsVulkan2KHR:
- minApiVersionSupported: 1.0.0
- maxApiVersionSupported: 1.2.0
VulkanHooks detected (e.g. OpenXR): Force-disabling Swappy Frame Pacing.
Vulkan 1.1.295 - Forward Mobile - Using Device #0: Qualcomm - Adreno (TM) 740
ERROR: OpenXR: Unsupported io path /interaction_profiles/khr/simple_controller
at: interaction_profile_supports_io_path (modules/openxr/openxr_api.cpp:487)
ERROR: OpenXR: Unsupported io path /interaction_profiles/oculus/touch_controller
at: interaction_profile_supports_io_path (modules/openxr/openxr_api.cpp:487)
.
.
.
OpenXR: failed to suggest bindings for /interaction_profiles/khr/simple_controller ! [ XR_ERROR_VALIDATION_FAILURE ]
The error repeats multiple times, and separately for each type of controller supported by Godot, and my controllers end up not working at all. They are completely unresponsive, though I can still use the Oculus button on the right controller to invoke the system menu to exit the game.
Has anyone encountered this before?