Godot Version
v4.7.stable
Question
I am trying to have overlapping navigation regions of the same layer connect with one another but it doesn’t merge the overlapping regions. For more context, I have a sea, a navigation region that has a travel cost of 2 (since it would slow down the agent), containing a ship, another region with a travel cost of 1. I nested it so that an agent can travel from anywhere in the sea towards the ship. It’s something like this.
The problem I am facing is that if I only nest the ship’s navigation region with the sea’s, it would not consider the ship’s lower travel cost and only path a straight line towards the target inside the ship instead of the path of least time.
One workaround that I found is making a hole in the sea’s region and lowering the agent radius to 0 for both of the regions (It would be hard to manually line up the regions by hand) to connect the regions so that it would travel the predicted path. However, now when it ever reaches a corner, the agent would struggle to path around it and it will slide against the wall or get stuck.
How do I make it so that the agent still follows the predicted path while also having the region’s agent radius not be zero?

