OverRend, A Game Inspired by Minecraft Mace Pvp

Me when I clip out of bounds again by just flying in a doorway
:'D

1 Like

The official dead screen of Godot!

1 Like

Happy early Arbor Day!

I’ve decided that the next thing I need to work on is rooms so I started putting together some art for the trees that will spawn in the first level of the game. This unfortunately meant that I had to touch the dreaded BLENDER. Blender was the reason why I quit my first 3D game actually, because I didn’t have the skills in 3D to back up what I wanted to make. Now that I’m a better programmer and know the game I want to make, I need to learn the art aspect of it. I watched some of Blender’s own tutorials on how to get started then a quick tutorial on how to make a tree and now I have some rough trees that will spawn randomly to create some variation in the rooms.




Ignore the random bit of a collision in the corner, I’m definitely not taking these screenshots in the scene for one of my enemies.

4 Likes

Nice :slight_smile:

If you dislike 3D modelling software (which I can wholeheartedly understand), have you considered making procedurally built 3D models within Godot? Depends on the fidelity you want of course.

3 Likes