Godot Version
4.2.1
Question
I made a multiplayer P2P game and i managed to spawn players and have them in sync
but when i want to spawn bullets for them to shoot, the clients can see the hosts bullets but the host and the clients can’t see other client’s bullets.
i’ve used the MultiplayerSpawner but from my understanding its only syncing the host to the clients.
so is there a way to make it sync the client to the host?
I heard about RPC calls but i’m new to making multiplayer games so i wasn’t able to make it work