Godot Version
Godot 3.6
Question
Pretty simple problem, the panel is not detecting inputs as a child of a FlowContainer, and I don’t know why!
func _on_Panel_gui_input(event):
print(event)
This may depend on the configuration of the panel’s children, their mouse filter may be wrong?
Also, are there other canvas layers blocking the input?
If you moved your children from a place to another or you just changed it then try reconnecting the signal.
I fiddled with the mouse filters to no effect, there was also nothing else blocking it. I ended up just using a button instead, which worked perfectly
I tried using a panel in the first place because the tutorial I was following used one…