Particle2D inheriting velocity?

Godot Version

4.3

Question

Working on a small game where you control a 2D spaceship, I have a GPUParticle2D I use for the thrust particles, which works well but I’ve run into an issue where the particles emitted don’t inherit the ships velocity.

Video demonstration:

There is a parameter called “inherit_velocity_ratio” in the particle2D but it seems to do nothing for me.