Passing Parameters Through a Timeout Signal

Godot Version

4.3.stable.mono

Question

Hey folks, I’m trying to figure out a way to send parameters with a Timeout signal from a Timer. I’ve seen a few threads talking about .bind, but that’s GDScript and I’m not sure how to do the same thing in C#. Is it possible to send parameters with a Timeout signal so that the function that handles the signal can use those parameters?

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