Godot Version
4.2.2
Question
What’s the best and cheapest way to pass variables from one scene to another, every frame, and back again if needed?
My use case is:
In Scene 1 the player moves on a flat plane. In this scene I convert the player’s coordinates (X,Z) to latitude/longitude as a Vector2
In Scene 2 I want to access this lat/long coordinate whenever it changes, or simply every frame.
I haven’t been able to get signals to work, and singleton seems too expensive.
If you’re using C#, a static class should work.
I don’t know if GDScript has an equivalent to static classes.
I don’t see what the problem is with Singletons either. Just keep the instance in memory and use it to pass variables around.
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GDScript for now.
Thanks, I went ahead and used a singleton. I was worried it would eventually slow performance, since I will be passing other lat/long coordinates back to Scene 1.
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system
Closed
June 2, 2024, 2:29am
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