Path3D BakeInterval produces non-rotated interpolation

Godot Version

v4.2.1.stable.official [b09f793f5]


When I increase the bake_interval of a path_3d, the interpolated points are in the correct position but do not have the correct rotation. See gif. (1)

I want the follower object’s rotation to be aligned with the direction the the path3d takes. But I also want the rotation to be interpolated around corners. How do I achieve this? Do I have to manually adjust the in/out handles for every point?