Pathfinding not working, enemy is just standing still although the path calculates properly

Godot Version



I don’t know what I’m doing wrong, I copied the exact same setup I had in an earlier project but it just doesn’t work and my enemy who’s supposed to be chasing the player is just standing still. See screenshots bellow for the scripts

Please try with the agent scripts from the documentation to confirm that your navigation setup is working. Using NavigationAgents — Godot Engine (latest) documentation in English
That helps narrow down your issue because if those scripts do not work your node setup is broken. If the scripts work only the agent script customization that you added on top are broken.

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