Godot Version
4.2.2
Question
Hello everyone. I have a little problem running a pause menu. This is the code i am using. Its all ok and it pause but when i hit again it does not unpause the game like the elif does not recognise it at all.
if Input.is_action_just_pressed("ui_cancel"):
get_tree().paused = true
pause_menu.visible = true
elif Input.is_action_just_pressed("ui_cancel"):
get_tree().paused = false
pause_menu.visible = false