Godot Version: v4.2.2.stable.official [15073afe3]
OS: MacOS BigSur v11.7.10
Pantom Camera: v0.7.2.1
Hi guys!
I’ve started Godot after the update to 4.2.2 again and got a mass of errors in the console coming from the Phantom Camera I use, which worked fine in my project before.
I’ve already tried out different approaches from this GitHub-Discussion (like adding the PhantomCameraManager manually (no changes thereafter) and enabling it in the Project Manager (not possible)) but to no avail.
I am a newbee to Godot, so it could be that I am using the Camera in a wrong way as I remember struggling with camera functions before in my project. If anyone has a solution from the top of their head for me that does not involve plain deletion that would be ace!
Thanks a ton for your time!