Godot Version
v4.5.1
Question
Just a few questions related to PhysicalBone2D. An answer to one or any of these would be greatly appreciated.
- Errors appear stating that each PhysicalBone2D must be assigned to a Bone2D in the inspector, despite the fact that I have already assigned them. This error does not show up on the parent of all the rest of the physical bones. How should I fix this?
- Do PhysicalBone2D nodes need to be parented in a specific way, ex. a hand is a child of a forearm?
- The parent of the rest of the PhysicalBone2D nodes, as mentioned in 1, has a warning stating it must have a Skeleton2D or another PhysicalBone2D as its parent. The parent of this node is a Skeleton2D, but the message persists. What might be going wrong?