Also, huge thanks for following me on itch.io! I just played the demo of PiN, and judging from the minute I played it, the art style is simply OUTSTANDING!!!. Just truly a masterpiece at work right here. The art direction, the visuals, the controls for running and jumping, everything feels so tight and responsive! Oh, and the gameplay really reminds me of Rayman Legends, from the zip line mechanic to the speed-based movement and the combat, and everything just feels like a console-quality indie game.
You really put a lot of time, care, hard work, and effort into this project! Keep it up, and I hope it can get released on Steam and consoles one day!
Don’t hire the background artist. Art always looks more coherent and consistent when it’s all made by one person. I think the backgrounds you made look quite good, but your character would feel very out-of-place standing in someone else’s art.
Just my opinion though.
Yeah, that’s a fair comment. I did try a background artist in January, and it sort of dragged the game for a month and a half. When I got the art, it didn’t really match the aesthetic fully; so I just ended up doing the art myself.
There’s definitely advantages to doing it my way: less waiting time, you know exactly what you want, any changes can be done on the spot etc.
Yeah, I also think so, too. From what @ComicallyUnfunny said and you agreed with, trust me, I’ve dealt with this kind of temptation before. There were so many instances to where I just wanted to hire a digital artist for a cover art of whatever game I’m making, but since I didn’t have much money at the time to even hire an artist, I always resorted to going on Microsoft Paint and doing the cover art myself, usually using the assets I got from other sources while mixing in some of my own pixel art to create some good-looking cover art.
This is what I’ll always be resorting to for now, and I’ll definently be keeping an eye on PiN the Guardian Spirit when it’s out. Hope you enjoyed my story!
I think covers and Steam Capsules are one place where you might want to hire someone, though. However, since I don’t have a big budget for gamedev, I likely won’t hire a capsule for my game (they cost like 200 bucks).
True, I mean if you can do it yourself and you have the time, why not.
Like @ComicallyUnfunny said; Steam Capsules are probably somewhere you might want to invest money into.
But I’m probably going to have a go at the art myself first haha.
And of course, it’s been fun keeping up with your devlogs Joshington
Thanks ComicallyUnfunny! One of the first things I wanted with PiN were different types of gameplay in levels; so this one’s sort of like an auto-scrolling shooter. Kind of like this:
I use a Wacom in medium size and FireAlpaca on laptop. I used to work with Photoshop, but I switched to FireAlpaca because I felt stressed because Adobe increase their prices every year..
I’ve not seen much of FireAlpaca before; but it looks really good. Basically Photoshop without the hiking prices I had to google where they’re at with their pricing plans nowadays… jeezus. Can’t say I blame you