Godot Version
v4.7.1.stable.official [a13da4feb]
Question
I have a skeleton CharacterBody2D and a skull attached to it via PinJoint2D, softness set to 1, everything else on default. The funky skeleton skull worked fine until the big 4.7 update. Now it glitches out constantly as if the skull periodically tries to get ahead the skeleton by teleporting forward.
Here’s a video: https://youtu.be/7blTd56fuKg
It can be reproduced by a simple setup:
The only code is to move the character left and right.
Does anyone else bumped into this? What could cause the issue and how should I fix it?
Thanks in advance!
