Hello fellow Godot developers! ![]()
I’m excited to showcase my latest project: Pixel Become Human: The Hostage. As a solo dev, I spent 3 months building this FREE 2D narrative game using the Godot Engine.
The biggest challenge wasn’t the pixel art, but designing a complex, deeply branching narrative structure where every player choice truly mattered (inspired by Detroit: Become Human). I’m happy to share technical details about how I managed the state and branching within Godot!
What I’m looking for: Feedback on the implementation, performance, and narrative design from the Godot community.
Play the FREE Game Here (PC/Android): [ Pixel Become Human-FAN MADE by Totapros ]
Thanks for checking it out!
