Player collisionshape2D gets stuck on ground.

Godot Version

4.3

Question

I’m very new and admittedly have no idea what I’m doing, but I can’t figure this out. I have my player with a CollisionShape2D starting a few feet above a StaticBody2D with an attached CollisionShape2D. When it hits the ground, I can (sometimes) left right jump for about half a second, after which it just gets stuck. I can see the input register, because it moves a few pixels left/right, but it just won’t get unstuck.

TIA!