Godot Version
4.3
Question
so im making a metroidvania(platformer) and i also made enemies but i want that if enemies attack, you get pushed out of the way but i dont know how to code it.also i want that after the death animation, the player respawns at the position (260, 2000).can someone help me.btw here is my player code:
extends CharacterBody2D
@onready var anim: AnimatedSprite2D = $AnimatedSprite2D
@onready var gun: Node2D = $Gun
@export var SPEED : int = 300
var JUMP_VELOCITY : int
@export var jump_max : int
var jump_counter : int = 0
var health : int = 10
var is_not_damaged : bool = true
func _ready() → void:
jump_counter = jump_max
top_level = true
func _physics_process(delta: float) → void:
if is_not_damaged:
if Input.is_action_just_pressed(“attack”):
gun.shoot()
Handle jump.
if Input.is_action_just_pressed(“jump”):
jump_counter += 1
if jump_counter < jump_max:
JUMP_VELOCITY = -450
velocity.y = JUMP_VELOCITY
Get the input direction and handle the movement/deceleration.
As good practice, you should replace UI actions with custom gameplay actions.
var direction : float = Input.get_axis(“left”, “right”)
if Input.is_action_just_pressed(“left”):
anim.flip_h = true
if Input.is_action_just_pressed(“right”):
anim.flip_h = false
if is_on_floor():
jump_counter = 0
if direction > 0 or direction < 0:
anim.play(“run”)
if direction == 0:
anim.play(“idle”)
if anim.flip_h:
gun.dir = -1
else:
gun.dir = 1
else:
velocity += get_gravity() * delta
if velocity.y < 0:
anim.play(“jump”)
if velocity.y == 1:
anim.play(“mid-air”)
if velocity.y > 0:
anim.play(“falling”)
if is_on_ceiling():
jump_counter = jump_max
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
func die():
is_not_damaged = false
print(“i’m dead”)
anim.play(“dead”)
gun.hide()
await get_tree().create_timer(2).timeout
func _on_hurt_box_area_entered(area: Area2D) → void:
if area.name == “DamageZone”:
if health > 0:
is_not_damaged = false
gun.hide()
health -= 1
anim.play(“damage”)
velocity.x = -1 * 30
print(health)
await get_tree().create_timer(0.3).timeout
gun.show()
is_not_damaged = true
if health == 0:
die()
if you know the answer, pls reply i will really appreciate it