Godot Version
godot 4
Question
Hello!
I have two working inventory systems for the player and chests (probably isn’t very DRY but I’ll go back later and refactor
).
Ultimately, I want to be able to move things across inventories, but currently when trying to drag items over the chest_gui items go under the player_inventory_gui, and the player_inventory_gui items go over the chest_gui.
Both nodes in the Canvas Layer are on the same visibility mask, light mask and Z index.
Is there anything in the Inspector or overall World Scene these live thats causing this?
If not, I’ll pick through the scripts to try and find the culprit.
Any help or insight is appreciated!



