Please Help! How to correctly assign transition tiles in Godot 4 TerrainSet for procedural generation?

Godot Version

4.4.1 stable

Question

I want to create procedural generated island for my game, i have created some basic tiles for it, but i don't understand how to use them for this because it's looks like this, also i am using Gaea addon for godot, also is it even possible to create island with procedural generation with normal edges???


there is my tiles