how would i get object rotation? i can already do this by myNode.rotation.x but it gives me stuff like this

and i turn around a bit and it never reaches close to 360. is there a way to convert this to 360 degrees of rotation? or is there a way to access the node’s 360 degree rotation?

I can’t say too much about if that will help you with your problem, but hopefully that article will help some (and suspecting that the rotation is in radians - you can look to see if Godot can covert between angles and radians, or possibly even write your own function for it.)

well, this is embarrasing, i was checking the wronge axis so when i turned the camera around, i jittered the mouse up and down a bit and that gave me a seemingly random number. lol