Godot Version
4.3 stable
Question
I am writing a plugin that adds an editor to the bottom panel for a specific type of resource, I also added a new node that stores this new resource
How can I link my editor to this resource, like this happens with shaders or animation?
I made the editor open when this resource is selected, but how can I implement loading it and saving in the file system?
I would also like to receive signals when a resource is changed in the inspector, either to clear a new editor or to load, is it possible to do without EditorInspectorPlugin or is it impossible?