Godot Version
Xogot
Question
I’m working on a project for which I need to be able to pose a character/mannequin “in game”, in the style of some apps for artists’ reference you may be familiar with. I have no problem creating or rigging a model, but I’m finding myself unable to parse the (rather limited) resources I can find on animating a skeletal mesh. Specifically, I’m seeing a lot of tutorials on how to set up an animation to play, but my goal is not to create pre-made animations, it is to let the player pose the character themself, in-game… for example, select the elbow joint and choose how far to bend the elbow, that sort of thing.
It’s possible I’m just completely overthinking this and missing the obvious, but what would be involved in setting it up so that a given player input rotated or even scaled a bone?