Position with 2 screens

Godot Version

4.2.2

Question

Windows 11. When i use Godot with 2 monitors, one on top of the other, game start on the boundary, half on one screen, half on the other. Even worse, in the IDE when i add an object or look at settings the IDE screen opens at the top of the top monitor, half on the top screen, half above it (meaning no access to the bar to drag the window down). Everything works fine when i don’t have an external monitor.

Ideas?


IDE is on the bottom (primary) monitor. Project Settings pops up at top of (second, external) monitor (pic). Top half of window doesn’t exist on any monitor.

Does anyone know of a solution? A few days ago, we released our game, and several people have written to us about a similar issue with dual monitors.