Possible to activate single area2D when PhysicsServer2D.SetActive = false?

I’d love to see how you recommend doing drag and drop on a TileMapLayer without physics collisions. (Seriously.)

That’s an interesting thought. Makes me think maybe a point and click drop would be better for the game I’m working on, except it’s multi-platform, and I think on a phone it’s easier to see where you’re going to drop something than poke around until you hit the right spot.

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There’s a grid there. You don’t need any collisions.

I need to know which tiles I can drop on, though I guess I could detect that. I see what you’re saying.

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Thanks to everyone for helping out.

I will use Control Nodes onMouseInput signals. This will work on pause. Unfortunately, it is more complex to program from the code.