Godot Version
4.3
Question
I have an AnimatedSprite2D with SpriteFrames in it, and I am using this as an animating HUD in a 3D game. But when I changed the game’s resolution (ex. Full HD to 4k), I see that the size of the SpriteFrames do not change with respect to the game’s resolution.
Is there a way to make it auto-scale like in the Control Nodes? I see that it is possible to set_scale
but instead of doing that, does Godot have a built-in way for animating frames to be used in Control Nodes that could automatically scale with respect to the resolution?