i g to the editor and press play and switch to the game tab and everything works but when i go back to the editor tab the output is empty. i tried making it run every frame and that doesnt work either.
the only message i get is the— Debugging process stopped — when i close the game tab
no output no errors and no warnings. is it just easier making a ui text for this?
The debug console gets cleared everytime you close the game and gives the message “Debugging process stopped”. Have you tried checking the console whilst the game is running?
If it’s still not working give print_debug(“x”) a try instead of print(“x”)
Are you sure the script is running at all?
Try checking if _ready() is actually working. Put some other code inside func _ready(): and see if that is working.
I had the same problem in one project and tried everything, it still won’t print but works in other projects. Now I have to use SLib.SaveLog() for that and open and print the log file in another project.