Godot 4.4.1
I am working with two artists on a 2d platformer. they drawn a 500 by 500 pixels tileset. and my game resolution is 1080 by 720. so the tiles are huge.
we used 500 pixels because the artists use photoshop with a light pen and our game’s look is something like hollow knight or castle crashers. ( not pixel art .we don’t want pixelated textures).
what’s the best thing to do here? should i scale down the tilemap in godot or choose a smaller tile res? my characters are already scaled down.