Problem with exporting blender models

Godot Version

4.22

Question

How can I make godot support other material nodes in Blender? I have already checked that he does not want to read anything other than BSDF. I checked both glb format and fbx. Everything is in vain. The material becomes pure white if I start adding additional nodes.

Blender uses a different rendering pipeline from Godot, it is a miracle BSDF is even close enough to be converted. Godot cannot support every or even most material nodes from 3D modelling software as they have very different use cases and restrictions.

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