Godot Version
Godot_V.4.3
Question
I have made an enemy. In the func _process i have enemy.look_at(player.global_position)
And i have a bullet that when it hits enemy it sets process false: enemy.set_process(false). But when i add two enemies into the level and when bullet hits one enemy, the other enemy process is false too, as same as the first.Any clues how do fix this?