Godot Version
4.5
Question
Instantiate() doesn’t work ?
I’ve been using godot for a while and I’ve been doing this little bit of code a lot of times, even in my current project I’ve added this very basic method and it works. But for some reason it doesn’t work here ;
I’m trying to spawn a scene in, using this code:
func _ready():
var child_scene : PackedScene = preload(res://scene_to_instantiate.tscn)
var child_instance = child_scene.instantiate()
add_child(child_instance)
print(child_instance)
This prints <Object#null> in the console.
Where did I mess up // what should I be looking out for ?
Thanks a lot !!
PS: printing the child_scene gives the PackedScene ID, so it exists