Problem with WorldEnviroment

Godot Version

4.2.1

Question

Hello! I wanted to see how far godot can go in graphics, and I downloaded material with all needed textures, created cube, and I decided to change WorldEnviriment node, and I changed sky. It caused all textures to become pink, with some black pixels, also with weird behavior. What should I do to fix that?

You need to give the sky a resource, probably a panoramic sky if you have a skybox, then insert the skybox texture. Could you post a picture of the WorldEnvironment’s inspector?