Problems exporting to Windows

Godot Version

Godot_c4.2.2-stable

Question

`hello, I’m running into a weird issue. I’m making a game, and for some reason when I export it, the .exe version can’t access the settings menu. The button is there but when I press it the other scene just doesn’t load for some weird reason.

Another issue I have with the very same game is that my Dialogic timeline just refuses to load on other devices. Which wasn’t a problem before but after I added more things now it just outright refuses.

Does anyone know a solution? Maybe I’m exporting wrong?`

Check the casing of file paths in load()/preload()/change_scene_to_file() calls. It must match your filesystem exactly, as exported projects are always case-sensitive regardless of the platform (since the PCK’s virtual filesystem is case-sensitive).

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