extends Node3D
var start = preload("res://start.tscn")
var wall = preload("res://one_wall.tscn")
var corner = preload("res://corner.tscn")
var twall = preload("res://two_walls.tscn")
var light = preload("res://light.tscn")
var objs = [start, wall, twall, corner]
var size = [200, 200]
var spacing = 5
var toggle = false
func _ready() -> void:
global.ingame = false
generate_environment_l0()
func generate_environment_l0():
randomize()
for j in range(size[1]):
for i in range(size[0]):
var randy = randi_range(0, 1)
var inst = objs[randy].instantiate()
inst.position = Vector3(i * spacing - size[0] / 2, 0, j * spacing - size[1] / 2)
inst.rotation.y = randi_range(0, 3) * deg_to_rad(90)
add_child(inst)
await get_tree().create_timer(1.0).timeout
for j in range(size[1]):
for i in range(size[0]):
var inst = light.instantiate()
inst.position = Vector3(i * spacing - size[0] / 2, 0, j * spacing - size[1] / 2)
add_child(inst)
global.ingame = true
it’s too open and the lights just don’t work at certain angles
