Godot Version
Godot 4.2
Question
Hello! First time poster, so do let me know if I’m doing anything wrong.
I have a system in place to generate new tiles in an atlas based on the size of the atlas’ texture. However, there are specifically four tiles whose origins need to be modified in order for the system to be fully functional. I couldn’t find any way to do this in the docs, is this just something I’ll have to find a way to work around?