ProgressBar Issue

Godot Version

4.3

Question

`I want to make progress for my clicker, but for some reason, filling out the scale does not occur, although the clicks are counted and displayed. Tell me what I’m doing wrong?

This is my first experience in creating something, do not judge strictly.


`

Did you assign the correct ProgressBar?
Since you are in the parent script you can use get_node (or the shorthand $[PathToNode]) to get the node (see Nodes and scene instances — Godot Engine (stable) documentation in English)

In any case, you have a debug output (the second item at the bottom - the one with the yellow (1)). What does it say?

That warning is going to be the parameter delta not being used.

Are you sure it isn’t working?
It looks like you set a max value of 100 for the bar.
But then you do your own calculation instead of just feeding the progress bar incremental values.
If your progress bar goes from 0 to 100 then just feed it the current copium value. Don’t create a % value and feed that to the bar.
However this might not be the only problem as it should still be moving at some rate.
In any case post that code as code not as a picture.