Godot 4.2.2
Windows 10
Recently I renamed files in my project and Godot starts behave wierdly.
Im using git with ignorecase = false.
Every time when a teammember updates project files there appear errors
error 1
res://scripts/player/player.gd:1 - Parse Error: Class "Player" hides a global script class.
modules/gdscript/gdscript.cpp:2788 - Failed to load script "res://scripts/player/player.gd" with error "Parse error".
godot sees files in paths “Player/player.gd” and “player/player.gd”
But folder “Player” is no longer exists.
I have same issue with couple other scripts.
error 2
Expected Image data size of 636x386x1 (DXT5 RGBA8 with 9 mipmaps) = 330032 bytes, got 330672 bytes instead.
drivers/gles3/storage/texture_storage.cpp:989 - Condition "image->is_empty()" is true. Returning: Ref<Image>()
Idk what is this.
Questions
How to fix project’s links to files and how to make defference between “Player” and “player” folder? So Godot stop thik that there is a “Player” folder.