Project looks blurry on new monitor/laptop

Godot Version

Godot 4.2

Question

`A few months ago, I got a new laptop and imported my project to it, but it somehow looks blurry when I run it on the new laptop, compared to other laptops. Here’s the video of the issue Video proof. I had to record with my phone because it doesn’t show up when I record it with any recording app. I’ve tried downloading other projects, and they look fine in comparison.

After changing a few things in the settings, I realized that by going to physics>common> and changing the ticks per second to 25, it gets rid of the blurriness; however, I read that you shouldn’t bump the value of TPS higher than 240 because it’d cause issues in different monitors.

My new computer is a 16in Lenovo Legion Pro 5i Nvidia 4070 and Intel Core i9, where the issue is happening. The old one is a 15in HP Pavillon AMD Ryzen 5 Nvidia 1650 and I had no issue with the project.`

Do you also have vsync active?

Engine class: Engine — Godot Engine (stable) documentation in English

DisplayServer class: DisplayServer — Godot Engine (stable) documentation in English


Engine.max_fps = 60
Engine.physics_ticks_per_second = 25

DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ADAPTIVE)
# or
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED)

You could also adjust some other settings in runtime via GdScript to compare better.

I do. It says it’s enabled in the project’s settings.

I put your lines in the ready function and now it doesn’t look blurry! What was the issue? I’ll read the display server class documentation to check.

I appreciate it!

1 Like